--
-- DESCRIPTION
--
-- @COMPANY **
-- @AUTHOR **
-- @DATE ${date} ${time}
--

---@type ANS_Attack_C
local M = UnLua.Class()

--local BP_ActionCharClass = UE.UClass.Load("/Script/Engine.Blueprint'/ActionPlatformer/Blueprints/Characters/BP_ActionChar.BP_ActionChar_C'")

---- 通知开始
--function M:OnNotifyBegin(OwningInstance)
--    -- self.Overridden.OnNotifyBegin(self)
--    -- self.Super.OnNotifyBegin(self)
--    print("开始")
--    local ActionChar = OwningInstance:GetPaperCharacter():Cast(BP_ActionCharClass)
--    ActionChar:SetHitBoxCollision(true)
--end
--
---- 通知结束
--function M:OnNotifyEnd(OwningInstance)
--    -- self.Overridden.OnNotifyEnd(self)
--    -- self.Super.OnNotifyEnd(self)
--    local ActionChar = OwningInstance:GetPaperCharacter():Cast(BP_ActionCharClass)
--    ActionChar:SetHitBoxCollision(false)
--    print("结束")
--end

return M